AI Insights · Timothy · April 2022
Top 5 Entertainment Mascot Games on Android in Africa Q1 2022
A look at the performance of the top 5 entertainment mascot games on Android in Africa during Q1 2022, highlighting trends in downloads, revenue, and active users.
During the first quarter of 2022, the top 5 entertainment mascot games on Android in Africa showed varied performance in terms of downloads, revenue, and active users. Here's a detailed look at their performance.
Angry Birds Dream Blast from Rovio Entertainment Corporation saw a consistent decline in weekly revenue, starting at approximately $2.3K at the end of December and dropping to around $1.3K by the end of March. The game experienced fluctuations in downloads, peaking mid-March with about 1.6K downloads. Active users remained relatively stable, peaking at 50K in late February before settling around 40K by the end of the quarter.
Disney Emoji Blitz Game by Jam City, Inc. had modest revenue, starting at $327 and fluctuating to end at $298 by late March. Downloads were sporadic, with a significant peak of 1.1K in mid-January but generally lower numbers towards the end of the quarter. Active users showed a slight decline, peaking at 1.5K in late January and ending around 1K.
Sonic Forces: PvP Battle Race from SEGA experienced a varied revenue trend, starting at $115 and ending the quarter at $167, with a notable peak at $320 in late March. Downloads were strong, maintaining numbers around 20K early in the quarter and gradually decreasing to approximately 14K by the end of March. Active users followed a similar trend, starting at 104K and decreasing to around 82K by the end of the quarter.
World of Peppa Pig: Kids Games by Find Your Fun had stable weekly revenue, ranging from $98 to $187 throughout the quarter. Downloads showed a steady decline, starting at 3K and ending at around 1.9K. Active users fluctuated slightly, starting at 10K and ending the quarter at about 8.2K.
Angry Birds POP Bubble Shooter from Rovio Entertainment Corporation showed minimal activity in both downloads and active users. Revenue remained low, averaging around $100 weekly. Downloads and active users were negligible, with active users peaking at 45 at the start of the quarter and declining steadily.
The data for this analysis comes from Sensor Tower. For more insights and detailed information, visit Sensor Tower.